/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "BtAudioAIDLServiceSystem" #include #include #include #include #include #include #include #include #include PATH(android/hardware/audio/FILE_VERSION/IDevicesFactory.h) #include #include "BluetoothAudioProviderFactory.h" #include "DevicesFactory.h" //using namespace android::hardware; using ::aidl::android::hardware::bluetooth::audio:: BluetoothAudioProviderFactory; using ::android::hardware::audio::CPP_VERSION::implementation::DevicesFactory; using namespace ::android::hardware::audio::CPP_VERSION; int main() { signal(SIGPIPE, SIG_IGN); ::android::hardware::configureRpcThreadpool(16, true); ::android::ProcessState::initWithDriver("/dev/binder"); // start a threadpool for binder / hwbinder interactions ::android::ProcessState::self()->startThreadPool(); ::android::hardware::ProcessState::self()->startThreadPool(); auto factory = ::ndk::SharedRefBase::make(); const std::string instance_name = std::string() + BluetoothAudioProviderFactory::descriptor + "/sysbta"; binder_status_t aidl_status = AServiceManager_addService( factory->asBinder().get(), instance_name.c_str()); ALOGW_IF(aidl_status != STATUS_OK, "Could not register %s, status=%d", instance_name.c_str(), aidl_status); ::android::sp audio_factory = new DevicesFactory(); ::android::status_t hidl_status = audio_factory->registerAsService("sysbta"); ALOGW_IF(hidl_status != STATUS_OK, "Could not register sysbta, status=%d", hidl_status); ::android::hardware::joinRpcThreadpool(); }